Sony Tells Courts Any âReasonable Customerâ Knows Digital Purchases Are Actually Licenses
Sony Tells Courts Any âReasonable Customerâ Knows Digital Purchases Are Actually Licenses
from the unreasonably-angry dept
Sonyâs ability to generate anger lately is pretty impressive. After the company announced that there would be no more physical media versions of games made starting in 2027, to the resounding anger of many people, Sony also demonstrated yet again that itâs capable of ripping away the digital âpurchasesâ people had made once its own licensing arrangements expire. While some folks out there understand that in the cases of some digital goods youâre not actually buying a thing, but a temporary license, many others either donât know that or simply donât like it, spurring on further anger against Sony across the internet. And thatâs leaving aside entirely the subject of game and cultural preservation in all of this.
Sony is bad enough at this that they can manage to piss me off even when I probably agree with them when it comes to a particular lawsuit. Letâs get through the part where Iâm on their side first.
There is a lawsuit going on in California, brought against Sony by a group of PlayStation gamers, that is arguing that the platform doesnât comply with a relatively new California law for digital purchases that has strict rules around disclosing that the nature of the purchase is a license. The suit argues for non-compliance because the PlayStation Store uses the phrases âbuyâ and âpurchaseâ, which is forbidden by the law.
Unfortunately for the plaintiffs, thatâs not the full story. Hereâs the relevant section of the law:
(b) (1) It shall be unlawful for a seller of a digital good to advertise or offer for sale a digital good to a purchaser with the terms âbuy,â âpurchase,â or any other term which a reasonable person would understand to confer an unrestricted ownership interest in the digital good, or alongside an option for a time-limited rental, unless either of the following occur:
(A) The seller receives at the time of each transaction an affirmative acknowledgment from the purchaser indicating all of the following:
(i) That the purchaser is receiving a license to access the digital good.
(ii) A complete list of restrictions and conditions of the license.
(iii) That access to the digital good may be unilaterally revoked by the seller if they no longer hold a right to the digital good, if applicable.
(B) The seller provides to the consumer before executing each transaction a clear and conspicuous statement that does both of the following:
(i) States in plain language that âbuyingâ or âpurchasingâ the digital good is a license.
(ii) Includes a hyperlink, QR code, or similar method to access the terms and conditions that provide full details on the license.
And hereâs what it looks like if you were to make a purchase for a license for a digital game on the PlayStation Store:
So letâs go back to the law. Yes, the page uses the term âpurchaseâ. It also asks for acknowledgement via the âConfirm Purchaseâ button that the customer understands theyâre buying a license (and itâs in plain language), links to the SPLA and TOS which outline the restrictions and conditions of the license, and details the revokable nature of that license. Sony is arguing itâs compliant and Iâm compelled to agree.
And if Sony left it at that, I wouldnât be writing this post right now. But then the company just had to further and say something really stupid.
Now, as reported by Game File, Sony recently filed its response to the lawsuit, claiming that customers are not only told âyour purchase of this digital product amounts to a licenceâ, but that âreasonable consumersâ already understand this anyway without having to be told.
Sonyâs argument is that because digital copies of games are not a finite resource, and that because multiple people can buy a digital copy of the same game, that means nobody actually âownsâ it â if they did, nobody else would be able to have it.
âAs plaintiffs admit, Section 1 of the SPLA likewise explains that âthe Software is licensed to you, not soldâ, Sonyâs filing reads. âThis makes sense. In the digital age, it is not plausible to allege that reasonable consumers believed they were obtaining âownershipâ of a digital game.
âWere that the case, then Plaintiff Edward Heycock would not have been able to obtain the game Resident Evil Requiem on February 25, 2026 for $69.99 from the PlayStation Store after Plaintiff Jason Mendoza had obtained Resident Evil Requiem on February 14, 2026, because Mr Mendoza, not Sony, would have owned it then.â
And on this, Sony can fuck all the way off. This is completely wrong on a variety of levels.
Letâs start with the fact that the internet is chockablock with discussions trying to unconfuse many people when it comes to what they bought in a digital purchase. There are Reddit posts asking this question. There are tech blogs that have put out specific articles answering the question of ownership of certain digital goods. Or, if the wider internet doesnât suffice for you, the FTC has articles on its own website that try to help address ownership rights for the public for digital goods. Hereâs a snippet that will help drive home the second reason Sonyâs statement is so dumb.
When you buy a physical item, youâve got it. Itâs yours. But when you click the âbuyâ button on a digital product, it really depends. You may have access to it only while you have an active account with the platform or website that sold it, or only for as long as that platform or website stays in business. Another factor is Digital Rights Management (DRM) software, which is attached to many digital items and is the thing that makes it impossible, for example, for you to play a video game on a different console brand.
Another reason why you might not have full control of your digital product is that what you really got when you clicked âbuyâ is often merely a license to access the content. This fact is often explained only in fine print in the terms of service â terms that the seller can usually change at will. And if the seller itself has licensing issues with the content you bought, then your own license to use the digital item can become worthless. All things beyond your control.
So all of these entities putting out all of this information to try to educate the public about what the hell they bought with a digital purchase are only speaking to the unreasonable? Thatâs, dare I say, an unreasonable thing to say.
And in that FTC post, did you happen to notice just how many qualifiers are stuffed into those two paragraphs? It depends. May. Many. Might. Often. So why all of those qualifiers?
Because some digital purchases can and do confer ownership to the buyer. Not everyone is out here selling a license. Some digital goods are sold as permanent ownership.
So, no matter how this particular lawsuit shakes out, Sony needs to either understand their own customersâ sentiments and knowledge far better than they do, or they need to stop saying things that they know are false. I can attest that the general public does not have a firm understanding of their ownership rights and what theyâre actually buying with digital purchases. Pretending otherwise is nonsense.
Filed Under: discs, license, ownership, playstation, rental, video games
Companies: sony
Comments on âSony Tells Courts Any âReasonable Customerâ Knows Digital Purchases Are Actually Licensesâ
Grand Theft Video
Re:
ÂĄGrand Theft Juego!
Re:
Digital Killed the Physical Star
The only scenario where Iâd accept the argument that a digital âpurchaseâ of a license is temporary and limited is if the exact same content were available at a slightly more expensive price for a permanent actual purchase and likely in a physical form to prevent server closure issues or at least access to a download that you could store locally in perpetuity. Otherwise youâre charging people to store your property on their hardware. Iâmma need a rent check by the first of the month and a security deposit if weâre playing that game.
Sony does not have reasonable customers.
A reasonable person would just use an emulator and pirate the games, giving them not a dime of revenue because thatâs how much a revocable license from them is worth. Nothing.
Good news, everyone!
Based on their legal arguments, Sony wonât have any objection to being required to simply call their digital offerings âlicensesâ or ârentalsâ, rather than âsalesâ, from now onâŚ
Right..?
Problem solved.
If everyone actually knew, then thereâd be no reason to cling to the buy/purchase label. One could just as easily do âconfirm rentalâ âpurchase licenseâ or whatever on the button.
The fact that companies insist on sticking with the misleading wording gives away the game.
Re:
Or compare these transactions to subscriptions/rentals. With them, you know how long each payment will last before you make it.
With these transactions, the companies donât tell you how long your payment gives you access for. They donât even guarantee a minimum length of time.
Concord was online for two weeks. It didnât even last until Sony aired the episode about it in Secret Level. Though Sony did refund everyone.
Babylonâs Fall was online less than a year, with no refunds.
At the other extreme, the first Guild Wars launched in 2005. Its servers are still running.
Itâs quite clear that game companies are going to do everything they can to make these transactions look like purchases until they have the money.
Bandcamp enters the chat...
If I buy some music on Bandcamp, I get a downloadable file in the format of my choosing. I can save it, duplicate it, transfer it⌠itâs mine to do with as I choose as long as the file format is supported (which for wav files will probably be longer than my lifetime).
If Bandcamp can do this, Sony could do this.
But obviously they wonât.
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